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-rw-r--r--include/bootflow.h40
-rw-r--r--include/bootmeth.h16
-rw-r--r--include/bootstd.h4
-rw-r--r--include/cli.h74
-rw-r--r--include/command.h12
-rw-r--r--include/expo.h522
-rw-r--r--include/image.h30
-rw-r--r--include/menu.h77
-rw-r--r--include/video.h2
-rw-r--r--include/video_console.h75
10 files changed, 809 insertions, 43 deletions
diff --git a/include/bootflow.h b/include/bootflow.h
index 32dbbbbe26..c201246c6d 100644
--- a/include/bootflow.h
+++ b/include/bootflow.h
@@ -7,8 +7,12 @@
#ifndef __bootflow_h
#define __bootflow_h
+#include <dm/ofnode_decl.h>
#include <linux/list.h>
+struct bootstd_priv;
+struct expo;
+
/**
* enum bootflow_state_t - states that a particular bootflow can be in
*
@@ -49,9 +53,13 @@ enum bootflow_state_t {
* @state: Current state (enum bootflow_state_t)
* @subdir: Subdirectory to fetch files from (with trailing /), or NULL if none
* @fname: Filename of bootflow file (allocated)
+ * @logo: Logo to display for this bootflow (BMP format)
+ * @logo_size: Size of the logo in bytes
* @buf: Bootflow file contents (allocated)
* @size: Size of bootflow file in bytes
* @err: Error number received (0 if OK)
+ * @os_name: Name of the OS / distro being booted, or NULL if not known
+ * (allocated)
*/
struct bootflow {
struct list_head bm_node;
@@ -65,9 +73,12 @@ struct bootflow {
enum bootflow_state_t state;
char *subdir;
char *fname;
+ void *logo;
+ uint logo_size;
char *buf;
int size;
int err;
+ char *os_name;
};
/**
@@ -329,4 +340,33 @@ int bootflow_iter_uses_network(const struct bootflow_iter *iter);
*/
int bootflow_iter_uses_system(const struct bootflow_iter *iter);
+/**
+ * bootflow_menu_new() - Create a new bootflow menu
+ *
+ * @expp: Returns the expo created
+ * Returns 0 on success, -ve on error
+ */
+int bootflow_menu_new(struct expo **expp);
+
+/**
+ * bootflow_menu_apply_theme() - Apply a theme to a bootmenu
+ *
+ * @exp: Expo to update
+ * @node: Node containing the theme information
+ * Returns 0 on success, -ve on error
+ */
+int bootflow_menu_apply_theme(struct expo *exp, ofnode node);
+
+/**
+ * bootflow_menu_run() - Create and run a menu of available bootflows
+ *
+ * @std: Bootstd information
+ * @text_mode: Uses a text-based menu suitable for a serial port
+ * @bflowp: Returns chosen bootflow (set to NULL if nothing is chosen)
+ * @return 0 if an option was chosen, -EAGAIN if nothing was chosen, -ve on
+ * error
+ */
+int bootflow_menu_run(struct bootstd_priv *std, bool text_mode,
+ struct bootflow **bflowp);
+
#endif
diff --git a/include/bootmeth.h b/include/bootmeth.h
index 50ded055f3..669b14ce81 100644
--- a/include/bootmeth.h
+++ b/include/bootmeth.h
@@ -266,6 +266,22 @@ int bootmeth_try_file(struct bootflow *bflow, struct blk_desc *desc,
int bootmeth_alloc_file(struct bootflow *bflow, uint size_limit, uint align);
/**
+ * bootmeth_alloc_other() - Allocate and read a file for a bootflow
+ *
+ * This reads an arbitrary file in the same directory as the bootflow,
+ * allocating memory for it. The buffer is one byte larger than the file length,
+ * so that it can be nul-terminated.
+ *
+ * @bflow: Information about file to read
+ * @fname: Filename to read from (within bootflow->subdir)
+ * @bufp: Returns a pointer to the allocated buffer
+ * @sizep: Returns the size of the buffer
+ * Return: 0 if OK, -ENOMEM if out of memory, other -ve on other error
+ */
+int bootmeth_alloc_other(struct bootflow *bflow, const char *fname,
+ void **bufp, uint *sizep);
+
+/**
* bootmeth_common_read_file() - Common handler for reading a file
*
* Reads a named file from the same location as the bootflow file.
diff --git a/include/bootstd.h b/include/bootstd.h
index 01be249d16..4fa0d53100 100644
--- a/include/bootstd.h
+++ b/include/bootstd.h
@@ -9,6 +9,8 @@
#ifndef __bootstd_h
#define __bootstd_h
+#include <dm/ofnode_decl.h>
+
struct udevice;
/**
@@ -27,6 +29,7 @@ struct udevice;
* @bootmeth_count: Number of bootmeth devices in @bootmeth_order
* @bootmeth_order: List of bootmeth devices to use, in order, NULL-terminated
* @vbe_bootmeth: Currently selected VBE bootmeth, NULL if none
+ * @theme: Node containing the theme information
*/
struct bootstd_priv {
const char **prefixes;
@@ -37,6 +40,7 @@ struct bootstd_priv {
int bootmeth_count;
struct udevice **bootmeth_order;
struct udevice *vbe_bootmeth;
+ ofnode theme;
};
/**
diff --git a/include/cli.h b/include/cli.h
index ba5b8ebd36..c777c90313 100644
--- a/include/cli.h
+++ b/include/cli.h
@@ -7,6 +7,23 @@
#ifndef __CLI_H
#define __CLI_H
+#include <stdbool.h>
+
+/**
+ * struct cli_ch_state - state information for reading cmdline characters
+ *
+ * @esc_len: Number of escape characters read so far
+ * @esc_save: Escape characters collected so far
+ * @emit_upto: Next index to emit from esc_save
+ * @emitting: true if emitting from esc_save
+ */
+struct cli_ch_state {
+ int esc_len;
+ char esc_save[8];
+ int emit_upto;
+ bool emitting;
+};
+
/**
* Go into the command loop
*
@@ -154,5 +171,62 @@ void cli_loop(void);
void cli_init(void);
#define endtick(seconds) (get_ticks() + (uint64_t)(seconds) * get_tbclk())
+#define CTL_CH(c) ((c) - 'a' + 1)
+
+/**
+ * cli_ch_init() - Set up the initial state to process input characters
+ *
+ * @cch: State to set up
+ */
+void cli_ch_init(struct cli_ch_state *cch);
+
+/**
+ * cli_ch_process() - Process an input character
+ *
+ * When @ichar is 0, this function returns any characters from an invalid escape
+ * sequence which are still pending in the buffer
+ *
+ * Otherwise it processes the input character. If it is an escape character,
+ * then an escape sequence is started and the function returns 0. If we are in
+ * the middle of an escape sequence, the character is processed and may result
+ * in returning 0 (if more characters are needed) or a valid character (if
+ * @ichar finishes the sequence).
+ *
+ * If @ichar is a valid character and there is no escape sequence in progress,
+ * then it is returned as is.
+ *
+ * If the Enter key is pressed, '\n' is returned.
+ *
+ * Usage should be like this::
+ *
+ * struct cli_ch_state cch;
+ *
+ * cli_ch_init(cch);
+ * do
+ * {
+ * int ichar, ch;
+ *
+ * ichar = cli_ch_process(cch, 0);
+ * if (!ichar) {
+ * ch = getchar();
+ * ichar = cli_ch_process(cch, ch);
+ * }
+ * (handle the ichar character)
+ * } while (!done)
+ *
+ * If tstc() is used to look for keypresses, this function can be called with
+ * @ichar set to -ETIMEDOUT if there is no character after 5-10ms. This allows
+ * the ambgiuity between the Escape key and the arrow keys (which generate an
+ * escape character followed by other characters) to be resolved.
+ *
+ * @cch: Current state
+ * @ichar: Input character to process, or 0 if none, or -ETIMEDOUT if no
+ * character has been received within a small number of milliseconds (this
+ * cancels any existing escape sequence and allows pressing the Escape key to
+ * work)
+ * Returns: Resulting input character after processing, 0 if none, '\e' if
+ * an existing escape sequence was cancelled
+ */
+int cli_ch_process(struct cli_ch_state *cch, int ichar);
#endif
diff --git a/include/command.h b/include/command.h
index 966fd23c63..3c6132e0c5 100644
--- a/include/command.h
+++ b/include/command.h
@@ -279,6 +279,18 @@ int run_commandf(const char *fmt, ...);
* Return: 0 on success, or != 0 on error.
*/
int run_command_list(const char *cmd, int len, int flag);
+
+/**
+ * cmd_source_script() - Execute a script
+ *
+ * Executes a U-Boot script at a particular address in memory. The script should
+ * have a header (FIT or legacy) with the script type (IH_TYPE_SCRIPT).
+ *
+ * @addr: Address of script
+ * @fit_uname: FIT subimage name
+ * Return: result code (enum command_ret_t)
+ */
+int cmd_source_script(ulong addr, const char *fit_uname, const char *confname);
#endif /* __ASSEMBLY__ */
/*
diff --git a/include/expo.h b/include/expo.h
new file mode 100644
index 0000000000..d242f48e30
--- /dev/null
+++ b/include/expo.h
@@ -0,0 +1,522 @@
+/* SPDX-License-Identifier: GPL-2.0+ */
+/*
+ * Copyright 2022 Google LLC
+ * Written by Simon Glass <sjg@chromium.org>
+ */
+
+#ifndef __SCENE_H
+#define __SCENE_H
+
+#include <linux/list.h>
+
+struct udevice;
+
+/**
+ * enum expoact_type - types of actions reported by the expo
+ *
+ * @EXPOACT_NONE: no action
+ * @EXPOACT_POINT: menu item was highlighted (@id indicates which)
+ * @EXPOACT_SELECT: menu item was selected (@id indicates which)
+ * @EXPOACT_QUIT: request to exit the menu
+ */
+enum expoact_type {
+ EXPOACT_NONE,
+ EXPOACT_POINT,
+ EXPOACT_SELECT,
+ EXPOACT_QUIT,
+};
+
+/**
+ * struct expo_action - an action report by the expo
+ *
+ * @type: Action type (EXPOACT_NONE if there is no action)
+ * @select: Used for EXPOACT_POINT and EXPOACT_SELECT
+ * @id: ID number of the object affected.
+ */
+struct expo_action {
+ enum expoact_type type;
+ union {
+ struct {
+ int id;
+ } select;
+ };
+};
+
+/**
+ * struct expo - information about an expo
+ *
+ * A group of scenes which can be presented to the user, typically to obtain
+ * input or to make a selection.
+ *
+ * @name: Name of the expo (allocated)
+ * @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode
+ * @scene_id: Current scene ID (0 if none)
+ * @next_id: Next ID number to use, for automatic allocation
+ * @action: Action selected by user. At present only one is supported, with the
+ * type set to EXPOACT_NONE if there is no action
+ * @text_mode: true to use text mode for the menu (no vidconsole)
+ * @priv: Private data for the controller
+ * @scene_head: List of scenes
+ * @str_head: list of strings
+ */
+struct expo {
+ char *name;
+ struct udevice *display;
+ uint scene_id;
+ uint next_id;
+ struct expo_action action;
+ bool text_mode;
+ void *priv;
+ struct list_head scene_head;
+ struct list_head str_head;
+};
+
+/**
+ * struct expo_string - a string that can be used in an expo
+ *
+ * @id: ID number of the string
+ * @str: String
+ * @sibling: Node to link this object to its siblings
+ */
+struct expo_string {
+ uint id;
+ const char *str;
+ struct list_head sibling;
+};
+
+/**
+ * struct scene - information about a scene in an expo
+ *
+ * A collection of text/image/menu items in an expo
+ *
+ * @expo: Expo this scene is part of
+ * @name: Name of the scene (allocated)
+ * @id: ID number of the scene
+ * @title: Title of the scene (allocated)
+ * @sibling: Node to link this scene to its siblings
+ * @obj_head: List of objects in the scene
+ */
+struct scene {
+ struct expo *expo;
+ char *name;
+ uint id;
+ char *title;
+ struct list_head sibling;
+ struct list_head obj_head;
+};
+
+/**
+ * enum scene_obj_t - type of a scene object
+ *
+ * @SCENEOBJT_NONE: Used to indicate that the type does not matter
+ * @SCENEOBJT_IMAGE: Image data to render
+ * @SCENEOBJT_TEXT: Text line to render
+ * @SCENEOBJT_MENU: Menu containing items the user can select
+ */
+enum scene_obj_t {
+ SCENEOBJT_NONE = 0,
+ SCENEOBJT_IMAGE,
+ SCENEOBJT_TEXT,
+ SCENEOBJT_MENU,
+};
+
+/**
+ * struct scene_obj - information about an object in a scene
+ *
+ * @scene: Scene that this object relates to
+ * @name: Name of the object (allocated)
+ * @id: ID number of the object
+ * @type: Type of this object
+ * @x: x position, in pixels from left side
+ * @y: y position, in pixels from top
+ * @hide: true if the object should be hidden
+ * @sibling: Node to link this object to its siblings
+ */
+struct scene_obj {
+ struct scene *scene;
+ char *name;
+ uint id;
+ enum scene_obj_t type;
+ int x;
+ int y;
+ bool hide;
+ struct list_head sibling;
+};
+
+/**
+ * struct scene_obj_img - information about an image object in a scene
+ *
+ * This is a rectangular image which is blitted onto the display
+ *
+ * @obj: Basic object information
+ * @data: Image data in BMP format
+ */
+struct scene_obj_img {
+ struct scene_obj obj;
+ char *data;
+};
+
+/**
+ * struct scene_obj_txt - information about a text object in a scene
+ *
+ * This is a single-line text object
+ *
+ * @obj: Basic object information
+ * @str_id: ID of the text string to display
+ * @font_name: Name of font (allocated by caller)
+ * @font_size: Nominal size of font in pixels
+ */
+struct scene_obj_txt {
+ struct scene_obj obj;
+ uint str_id;
+ const char *font_name;
+ uint font_size;
+};
+
+/**
+ * struct scene_obj_menu - information about a menu object in a scene
+ *
+ * A menu has a number of items which can be selected by the user
+ *
+ * It also has:
+ *
+ * - a text/image object (@pointer_id) which points to the current item
+ * (@cur_item_id)
+ *
+ * - a preview object which shows an image related to the current item
+ *
+ * @obj: Basic object information
+ * @title_id: ID of the title text, or 0 if none
+ * @cur_item_id: ID of the current menu item, or 0 if none
+ * @pointer_id: ID of the object pointing to the current selection
+ * @item_head: List of items in the menu
+ */
+struct scene_obj_menu {
+ struct scene_obj obj;
+ uint title_id;
+ uint cur_item_id;
+ uint pointer_id;
+ struct list_head item_head;
+};
+
+/**
+ * enum scene_menuitem_flags_t - flags for menu items
+ *
+ * @SCENEMIF_GAP_BEFORE: Add a gap before this item
+ */
+enum scene_menuitem_flags_t {
+ SCENEMIF_GAP_BEFORE = 1 << 0,
+};
+
+/**
+ * struct scene_menitem - a menu item in a menu
+ *
+ * A menu item has:
+ *
+ * - text object holding the name (short) and description (can be longer)
+ * - a text object holding the keypress
+ *
+ * @name: Name of the item (this is allocated by this call)
+ * @id: ID number of the object
+ * @key_id: ID of text object to use as the keypress to show
+ * @label_id: ID of text object to use as the label text
+ * @desc_id: ID of text object to use as the description text
+ * @preview_id: ID of the preview object, or 0 if none
+ * @flags: Flags for this item
+ * @sibling: Node to link this item to its siblings
+ */
+struct scene_menitem {
+ char *name;
+ uint id;
+ uint key_id;
+ uint label_id;
+ uint desc_id;
+ uint preview_id;
+ uint flags;
+ struct list_head sibling;
+};
+
+/**
+ * expo_new() - create a new expo
+ *
+ * Allocates a new expo
+ *
+ * @name: Name of expo (this is allocated by this call)
+ * @priv: Private data for the controller
+ * @expp: Returns a pointer to the new expo on success
+ * Returns: 0 if OK, -ENOMEM if out of memory
+ */
+int expo_new(const char *name, void *priv, struct expo **expp);
+
+/**
+ * expo_destroy() - Destroy an expo and free all its memory
+ *
+ * @exp: Expo to destroy
+ */
+void expo_destroy(struct expo *exp);
+
+/**
+ * expo_str() - add a new string to an expo
+ *
+ * @exp: Expo to update
+ * @name: Name to use (this is allocated by this call)
+ * @id: ID to use for the new object (0 to allocate one)
+ * @str: Pointer to text to display (allocated by caller)
+ * Returns: ID number for the object (typically @id), or -ve on error
+ */
+int expo_str(struct expo *exp, const char *name, uint id, const char *str);
+
+/**
+ * expo_get_str() - Get a string by ID
+ *
+ * @exp: Expo to use
+ * @id: String ID to look up
+ * @returns string, or NULL if not found
+ */
+const char *expo_get_str(struct expo *exp, uint id);
+
+/**
+ * expo_set_display() - set the display to use for a expo
+ *
+ * @exp: Expo to update
+ * @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode
+ * Returns: 0 (always)
+ */
+int expo_set_display(struct expo *exp, struct udevice *dev);
+
+/**
+ * expo_set_scene_id() - Set the current scene ID
+ *
+ * @exp: Expo to update
+ * @scene_id: New scene ID to use (0 to select no scene)
+ * Returns: 0 if OK, -ENOENT if there is no scene with that ID
+ */
+int expo_set_scene_id(struct expo *exp, uint scene_id);
+
+/**
+ * expo_render() - render the expo on the display / console
+ *
+ * @exp: Expo to render
+ *
+ * Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the
+ * current scene is not found, other error if something else goes wrong
+ */
+int expo_render(struct expo *exp);
+
+/**
+ * exp_set_text_mode() - Controls whether the expo renders in text mode
+ *
+ * @exp: Expo to update
+ * @text_mode: true to use text mode, false to use the console
+ */
+void exp_set_text_mode(struct expo *exp, bool text_mode);
+
+/**
+ * scene_new() - create a new scene in a expo
+ *
+ * The scene is given the ID @id which must be unique across all scenes, objects
+ * and items. The expo's @next_id is updated to at least @id + 1
+ *
+ * @exp: Expo to update
+ * @name: Name to use (this is allocated by this call)
+ * @id: ID to use for the new scene (0 to allocate one)
+ * @scnp: Returns a pointer to the new scene on success
+ * Returns: ID number for the scene (typically @id), or -ve on error
+ */
+int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);
+
+/**
+ * expo_lookup_scene_id() - Look up a scene by ID
+ *
+ * @exp: Expo to check
+ * @scene_id: Scene ID to look up
+ * @returns pointer to scene if found, else NULL
+ */
+struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
+
+/**
+ * scene_title_set() - set the scene title
+ *
+ * @scn: Scene to update
+ * @title: Title to set, NULL if none (this is allocated by this call)
+ * Returns: 0 if OK, -ENOMEM if out of memory
+ */
+int scene_title_set(struct scene *scn, const char *title);
+
+/**
+ * scene_obj_count() - Count the number of objects in a scene
+ *
+ * @scn: Scene to check
+ * Returns: number of objects in the scene, 0 if none
+ */
+int scene_obj_count(struct scene *scn);
+
+/**
+ * scene_img() - add a new image to a scene
+ *
+ * @scn: Scene to update
+ * @name: Name to use (this is allocated by this call)
+ * @id: ID to use for the new object (0 to allocate one)
+ * @data: Pointer to image data
+ * @imgp: If non-NULL, returns the new object
+ * Returns: ID number for the object (typically @id), or -ve on error
+ */
+int scene_img(struct scene *scn, const char *name, uint id, char *data,
+ struct scene_obj_img **imgp);
+
+/**
+ * scene_txt() - add a new text object to a scene
+ *
+ * @scn: Scene to update
+ * @name: Name to use (this is allocated by this call)
+ * @id: ID to use for the new object (0 to allocate one)
+ * @str_id: ID of the string to use
+ * @txtp: If non-NULL, returns the new object
+ * Returns: ID number for the object (typically @id), or -ve on error
+ */
+int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
+ struct scene_obj_txt **txtp);
+
+/**
+ * scene_txt_str() - add a new string to expr and text object to a scene
+ *
+ * @scn: Scene to update
+ * @name: Name to use (this is allocated by this call)
+ * @id: ID to use for the new object (0 to allocate one)
+ * @str_id: ID of the string to use
+ * @str: Pointer to text to display (allocated by caller)
+ * @txtp: If non-NULL, returns the new object
+ * Returns: ID number for the object (typically @id), or -ve on error
+ */
+int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
+ const char *str, struct scene_obj_txt **txtp);
+
+/**
+ * scene_menu() - create a menu
+ *
+ * @scn: Scene to update
+ * @name: Name to use (this is allocated by this call)
+ * @id: ID to use for the new object (0 to allocate one)
+ * @menup: If non-NULL, returns the new object
+ * Returns: ID number for the object (typically @id), or -ve on error
+ */
+int scene_menu(struct scene *scn, const char *name, uint id,
+ struct scene_obj_menu **menup);
+
+/**
+ * scene_txt_set_font() - Set the font for an object
+ *
+ * @scn: Scene to update
+ * @id: ID of object to update
+ * @font_name: Font name to use (allocated by caller)
+ * @font_size: Font size to use (nominal height in pixels)
+ */
+int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
+ uint font_size);
+
+/**
+ * scene_obj_set_pos() - Set the postion of an object
+ *
+ * @scn: Scene to update
+ * @id: ID of object to update
+ * @x: x position, in pixels from left side
+ * @y: y position, in pixels from top
+ * Returns: 0 if OK, -ENOENT if @id is invalid
+ */
+int scene_obj_set_pos(struct scene *scn, uint id, int x, int y);
+
+/**
+ * scene_obj_set_hide() - Set whether an object is hidden
+ *
+ * The update happens when the expo is next rendered.
+ *
+ * @scn: Scene to update
+ * @id: ID of object to update
+ * @hide: true to hide the object, false to show it
+ * Returns: 0 if OK, -ENOENT if @id is invalid
+ */
+int scene_obj_set_hide(struct scene *scn, uint id, bool hide);
+
+/**
+ * scene_menu_set_title() - Set the title of a menu
+ *
+ * @scn: Scene to update
+ * @id: ID of menu object to update
+ * @title_id: ID of text object to use as the title
+ * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid
+ */
+int scene_menu_set_title(struct scene *scn, uint id, uint title_id);
+
+/**
+ * scene_menu_set_pointer() - Set the item pointer for a menu
+ *
+ * This is a visual indicator of the current item, typically a ">" character
+ * which sits next to the current item and moves when the user presses the
+ * up/down arrow keys
+ *
+ * @scn: Scene to update
+ * @id: ID of menu object to update
+ * @cur_item_id: ID of text or image object to use as a pointer to the current
+ * item
+ * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid
+ */
+int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id);
+
+/**
+ * scene_obj_get_hw() - Get width and height of an object in a scene
+ *
+ * @scn: Scene to check
+ * @id: ID of menu object to check
+ * @widthp: If non-NULL, returns width of object in pixels
+ * Returns: Height of object in pixels
+ */
+int scene_obj_get_hw(struct scene *scn, uint id, int *widthp);
+
+/**
+ * scene_menuitem() - Add an item to a menu
+ *
+ * @scn: Scene to update
+ * @menu_id: ID of menu object to update
+ * @name: Name to use (this is allocated by this call)
+ * @id: ID to use for the new object (0 to allocate one)
+ * @key_id: ID of text object to use as the keypress to show
+ * @label_id: ID of text object to use as the label text
+ * @desc_id: ID of text object to use as the description text
+ * @preview_id: ID of object to use as the preview (text or image)
+ * @flags: Flags for this item (enum scene_menuitem_flags_t)
+ * @itemp: If non-NULL, returns the new object
+ * Returns: ID number for the item (typically @id), or -ve on error
+ */
+int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
+ uint key_id, uint label_id, uint desc_id, uint preview_id,
+ uint flags, struct scene_menitem **itemp);
+
+/**
+ * scene_arrange() - Arrange the scene to deal with object sizes
+ *
+ * Updates any menus in the scene so that their objects are in the right place.
+ *
+ * @scn: Scene to arrange
+ * Returns: 0 if OK, -ve on error
+ */
+int scene_arrange(struct scene *scn);
+
+/**
+ * expo_send_key() - set a keypress to the expo
+ *
+ * @exp: Expo to receive the key
+ * @key: Key to send (ASCII or enum bootmenu_key)
+ * Returns: 0 if OK, -ECHILD if there is no current scene
+ */
+int expo_send_key(struct expo *exp, int key);
+
+/**
+ * expo_action_get() - read user input from the expo
+ *
+ * @exp: Expo to check
+ * @act: Returns action
+ * Returns: 0 if OK, -EAGAIN if there was no action to return
+ */
+int expo_action_get(struct expo *exp, struct expo_action *act);
+
+#endif /*__SCENE_H */
diff --git a/include/image.h b/include/image.h
index bed75ce1b3..7717a4c13d 100644
--- a/include/image.h
+++ b/include/image.h
@@ -710,24 +710,18 @@ int fit_image_load(struct bootm_headers *images, ulong addr,
enum fit_load_op load_op, ulong *datap, ulong *lenp);
/**
- * image_source_script() - Execute a script
- * @addr: Address of script
- * @fit_uname: FIT subimage name
- * @confname: FIT config name. The subimage is chosen based on FIT_SCRIPT_PROP.
- *
- * Executes a U-Boot script at a particular address in memory. The script should
- * have a header (FIT or legacy) with the script type (IH_TYPE_SCRIPT).
- *
- * If @fit_uname is the empty string, then the default image is used. If
- * @confname is the empty string, the default config is used. If @confname and
- * @fit_uname are both non-%NULL, then @confname is ignored. If @confname and
- * @fit_uname are both %NULL, then first the default config is tried, and then
- * the default image.
- *
- * Return: result code (enum command_ret_t)
- */
-int image_source_script(ulong addr, const char *fit_uname,
- const char *confname);
+ * image_locate_script() - Locate the raw script in an image
+ *
+ * @buf: Address of image
+ * @size: Size of image in bytes
+ * @fit_uname: Node name of FIT image to read
+ * @confname: Node name of FIT config to read
+ * @datap: Returns pointer to raw script on success
+ * @lenp: Returns size of raw script on success
+ * @return 0 if OK, non-zero on error
+ */
+int image_locate_script(void *buf, int size, const char *fit_uname,
+ const char *confname, char **datap, uint *lenp);
/**
* fit_get_node_from_config() - Look up an image a FIT by type
diff --git a/include/menu.h b/include/menu.h
index 702aacb170..1e88141d6b 100644
--- a/include/menu.h
+++ b/include/menu.h
@@ -6,6 +6,7 @@
#ifndef __MENU_H__
#define __MENU_H__
+struct cli_ch_state;
struct menu;
struct menu *menu_create(char *title, int timeout, int prompt,
@@ -42,20 +43,72 @@ struct bootmenu_data {
struct bootmenu_entry *first; /* first menu entry */
};
+/** enum bootmenu_key - keys that can be returned by the bootmenu */
enum bootmenu_key {
- KEY_NONE = 0,
- KEY_UP,
- KEY_DOWN,
- KEY_SELECT,
- KEY_QUIT,
- KEY_PLUS,
- KEY_MINUS,
- KEY_SPACE,
+ BKEY_NONE = 0,
+ BKEY_UP,
+ BKEY_DOWN,
+ BKEY_SELECT,
+ BKEY_QUIT,
+ BKEY_PLUS,
+ BKEY_MINUS,
+ BKEY_SPACE,
+
+ BKEY_COUNT,
};
-void bootmenu_autoboot_loop(struct bootmenu_data *menu,
- enum bootmenu_key *key, int *esc);
-void bootmenu_loop(struct bootmenu_data *menu,
- enum bootmenu_key *key, int *esc);
+/**
+ * bootmenu_autoboot_loop() - handle autobooting if no key is pressed
+ *
+ * This shows a prompt to allow the user to press a key to interrupt auto boot
+ * of the first menu option.
+ *
+ * It then waits for the required time (menu->delay in seconds) for a key to be
+ * pressed. If nothing is pressed in that time, @key returns KEY_SELECT
+ * indicating that the current option should be chosen.
+ *
+ * @menu: Menu being processed
+ * @esc: Set to 1 if the escape key is pressed, otherwise not updated
+ * Returns: code for the key the user pressed:
+ * enter: KEY_SELECT
+ * Ctrl-C: KEY_QUIT
+ * anything else: KEY_NONE
+ */
+enum bootmenu_key bootmenu_autoboot_loop(struct bootmenu_data *menu,
+ struct cli_ch_state *cch);
+
+/**
+ * bootmenu_loop() - handle waiting for a keypress when autoboot is disabled
+ *
+ * This is used when the menu delay is negative, indicating that the delay has
+ * elapsed, or there was no delay to begin with.
+ *
+ * It reads a character and processes it, returning a menu-key code if a
+ * character is recognised
+ *
+ * @menu: Menu being processed
+ * @esc: On input, a non-zero value indicates that an escape sequence has
+ * resulted in that many characters so far. On exit this is updated to the
+ * new number of characters
+ * Returns: code for the key the user pressed:
+ * enter: BKEY_SELECT
+ * Ctrl-C: BKEY_QUIT
+ * Up arrow: BKEY_UP
+ * Down arrow: BKEY_DOWN
+ * Escape (by itself): BKEY_QUIT
+ * Plus: BKEY_PLUS
+ * Minus: BKEY_MINUS
+ * Space: BKEY_SPACE
+ */
+enum bootmenu_key bootmenu_loop(struct bootmenu_data *menu,
+ struct cli_ch_state *cch);
+
+/**
+ * bootmenu_conv_key() - Convert a U-Boot keypress into a menu key
+ *
+ * @ichar: Keypress to convert (ASCII, including control characters)
+ * Returns: Menu key that corresponds to @ichar, or BKEY_NONE if none
+ */
+enum bootmenu_key bootmenu_conv_key(int ichar);
#endif /* __MENU_H__ */
diff --git a/include/video.h b/include/video.h
index 43f2e2c02f..3f67a93bc9 100644
--- a/include/video.h
+++ b/include/video.h
@@ -248,7 +248,7 @@ void video_bmp_get_info(void *bmp_image, ulong *widthp, ulong *heightp,
* that direction
* - if a coordinate is -ve then it will be offset to the
* left/top of the centre by that many pixels
- * - if a coordinate is positive it will be used unchnaged.
+ * - if a coordinate is positive it will be used unchanged.
* Return: 0 if OK, -ve on error
*/
int video_bmp_display(struct udevice *dev, ulong bmp_image, int x, int y,
diff --git a/include/video_console.h b/include/video_console.h
index d755eb73cf..9d2c0f210e 100644
--- a/include/video_console.h
+++ b/include/video_console.h
@@ -63,6 +63,15 @@ struct vidconsole_priv {
};
/**
+ * struct vidfont_info - information about a font
+ *
+ * @name: Font name, e.g. nimbus_sans_l_regular
+ */
+struct vidfont_info {
+ const char *name;
+};
+
+/**
* struct vidconsole_ops - Video console operations
*
* These operations work on either an absolute console position (measured
@@ -111,6 +120,9 @@ struct vidconsole_ops {
/**
* entry_start() - Indicate that text entry is starting afresh
*
+ * @dev: Device to adjust
+ * Returns: 0 on success, -ve on error
+ *
* Consoles which use proportional fonts need to track the position of
* each character output so that backspace will return to the correct
* place. This method signals to the console driver that a new entry
@@ -123,6 +135,9 @@ struct vidconsole_ops {
/**
* backspace() - Handle erasing the last character
*
+ * @dev: Device to adjust
+ * Returns: 0 on success, -ve on error
+ *
* With proportional fonts the vidconsole uclass cannot itself erase
* the previous character. This optional method will be called when
* a backspace is needed. The driver should erase the previous
@@ -133,12 +148,54 @@ struct vidconsole_ops {
* characters.
*/
int (*backspace)(struct udevice *dev);
+
+ /**
+ * get_font() - Obtain information about a font (optional)
+ *
+ * @dev: Device to check
+ * @seq: Font number to query (0=first, 1=second, etc.)
+ * @info: Returns font information on success
+ * Returns: 0 on success, -ENOENT if no such font
+ */
+ int (*get_font)(struct udevice *dev, int seq,
+ struct vidfont_info *info);
+
+ /**
+ * select_font() - Select a particular font by name / size
+ *
+ * @dev: Device to adjust
+ * @name: Font name to use (NULL to use default)
+ * @size: Font size to use (0 to use default)
+ * Returns: 0 on success, -ENOENT if no such font
+ */
+ int (*select_font)(struct udevice *dev, const char *name, uint size);
};
/* Get a pointer to the driver operations for a video console device */
#define vidconsole_get_ops(dev) ((struct vidconsole_ops *)(dev)->driver->ops)
/**
+ * vidconsole_get_font() - Obtain information about a font
+ *
+ * @dev: Device to check
+ * @seq: Font number to query (0=first, 1=second, etc.)
+ * @info: Returns font information on success
+ * Returns: 0 on success, -ENOENT if no such font, -ENOSYS if there is no such
+ * method
+ */
+int vidconsole_get_font(struct udevice *dev, int seq,
+ struct vidfont_info *info);
+
+/**
+ * vidconsole_select_font() - Select a particular font by name / size
+ *
+ * @dev: Device to adjust
+ * @name: Font name to use (NULL to use default)
+ * @size: Font size to use (0 to use default)
+ */
+int vidconsole_select_font(struct udevice *dev, const char *name, uint size);
+
+/**
* vidconsole_putc_xy() - write a single character to a position
*
* @dev: Device to write to
@@ -234,27 +291,21 @@ void vidconsole_set_cursor_pos(struct udevice *dev, int x, int y);
/**
* vidconsole_list_fonts() - List the available fonts
*
- * This shows a list on the console
- */
-void vidconsole_list_fonts(void);
-
-/**
- * vidconsole_select_font() - Select a font to use
+ * @dev: vidconsole device to check
*
- * @dev: vidconsole device
- * @name: Font name
- * @size: Size of the font (norminal pixel height) or 0 for default
+ * This shows a list of fonts known by this vidconsole. The list is displayed on
+ * the console (not necessarily @dev but probably)
*/
-int vidconsole_select_font(struct udevice *dev, const char *name, uint size);
+void vidconsole_list_fonts(struct udevice *dev);
/**
- * vidconsole_get_font() - get the current font name and size
+ * vidconsole_get_font_size() - get the current font name and size
*
* @dev: vidconsole device
* @sizep: Place to put the font size (nominal height in pixels)
* Returns: Current font name
*/
-const char *vidconsole_get_font(struct udevice *dev, uint *sizep);
+const char *vidconsole_get_font_size(struct udevice *dev, uint *sizep);
#ifdef CONFIG_VIDEO_COPY
/**