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Diffstat (limited to 'include/expo.h')
-rw-r--r-- | include/expo.h | 522 |
1 files changed, 522 insertions, 0 deletions
diff --git a/include/expo.h b/include/expo.h new file mode 100644 index 0000000000..d242f48e30 --- /dev/null +++ b/include/expo.h @@ -0,0 +1,522 @@ +/* SPDX-License-Identifier: GPL-2.0+ */ +/* + * Copyright 2022 Google LLC + * Written by Simon Glass <sjg@chromium.org> + */ + +#ifndef __SCENE_H +#define __SCENE_H + +#include <linux/list.h> + +struct udevice; + +/** + * enum expoact_type - types of actions reported by the expo + * + * @EXPOACT_NONE: no action + * @EXPOACT_POINT: menu item was highlighted (@id indicates which) + * @EXPOACT_SELECT: menu item was selected (@id indicates which) + * @EXPOACT_QUIT: request to exit the menu + */ +enum expoact_type { + EXPOACT_NONE, + EXPOACT_POINT, + EXPOACT_SELECT, + EXPOACT_QUIT, +}; + +/** + * struct expo_action - an action report by the expo + * + * @type: Action type (EXPOACT_NONE if there is no action) + * @select: Used for EXPOACT_POINT and EXPOACT_SELECT + * @id: ID number of the object affected. + */ +struct expo_action { + enum expoact_type type; + union { + struct { + int id; + } select; + }; +}; + +/** + * struct expo - information about an expo + * + * A group of scenes which can be presented to the user, typically to obtain + * input or to make a selection. + * + * @name: Name of the expo (allocated) + * @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode + * @scene_id: Current scene ID (0 if none) + * @next_id: Next ID number to use, for automatic allocation + * @action: Action selected by user. At present only one is supported, with the + * type set to EXPOACT_NONE if there is no action + * @text_mode: true to use text mode for the menu (no vidconsole) + * @priv: Private data for the controller + * @scene_head: List of scenes + * @str_head: list of strings + */ +struct expo { + char *name; + struct udevice *display; + uint scene_id; + uint next_id; + struct expo_action action; + bool text_mode; + void *priv; + struct list_head scene_head; + struct list_head str_head; +}; + +/** + * struct expo_string - a string that can be used in an expo + * + * @id: ID number of the string + * @str: String + * @sibling: Node to link this object to its siblings + */ +struct expo_string { + uint id; + const char *str; + struct list_head sibling; +}; + +/** + * struct scene - information about a scene in an expo + * + * A collection of text/image/menu items in an expo + * + * @expo: Expo this scene is part of + * @name: Name of the scene (allocated) + * @id: ID number of the scene + * @title: Title of the scene (allocated) + * @sibling: Node to link this scene to its siblings + * @obj_head: List of objects in the scene + */ +struct scene { + struct expo *expo; + char *name; + uint id; + char *title; + struct list_head sibling; + struct list_head obj_head; +}; + +/** + * enum scene_obj_t - type of a scene object + * + * @SCENEOBJT_NONE: Used to indicate that the type does not matter + * @SCENEOBJT_IMAGE: Image data to render + * @SCENEOBJT_TEXT: Text line to render + * @SCENEOBJT_MENU: Menu containing items the user can select + */ +enum scene_obj_t { + SCENEOBJT_NONE = 0, + SCENEOBJT_IMAGE, + SCENEOBJT_TEXT, + SCENEOBJT_MENU, +}; + +/** + * struct scene_obj - information about an object in a scene + * + * @scene: Scene that this object relates to + * @name: Name of the object (allocated) + * @id: ID number of the object + * @type: Type of this object + * @x: x position, in pixels from left side + * @y: y position, in pixels from top + * @hide: true if the object should be hidden + * @sibling: Node to link this object to its siblings + */ +struct scene_obj { + struct scene *scene; + char *name; + uint id; + enum scene_obj_t type; + int x; + int y; + bool hide; + struct list_head sibling; +}; + +/** + * struct scene_obj_img - information about an image object in a scene + * + * This is a rectangular image which is blitted onto the display + * + * @obj: Basic object information + * @data: Image data in BMP format + */ +struct scene_obj_img { + struct scene_obj obj; + char *data; +}; + +/** + * struct scene_obj_txt - information about a text object in a scene + * + * This is a single-line text object + * + * @obj: Basic object information + * @str_id: ID of the text string to display + * @font_name: Name of font (allocated by caller) + * @font_size: Nominal size of font in pixels + */ +struct scene_obj_txt { + struct scene_obj obj; + uint str_id; + const char *font_name; + uint font_size; +}; + +/** + * struct scene_obj_menu - information about a menu object in a scene + * + * A menu has a number of items which can be selected by the user + * + * It also has: + * + * - a text/image object (@pointer_id) which points to the current item + * (@cur_item_id) + * + * - a preview object which shows an image related to the current item + * + * @obj: Basic object information + * @title_id: ID of the title text, or 0 if none + * @cur_item_id: ID of the current menu item, or 0 if none + * @pointer_id: ID of the object pointing to the current selection + * @item_head: List of items in the menu + */ +struct scene_obj_menu { + struct scene_obj obj; + uint title_id; + uint cur_item_id; + uint pointer_id; + struct list_head item_head; +}; + +/** + * enum scene_menuitem_flags_t - flags for menu items + * + * @SCENEMIF_GAP_BEFORE: Add a gap before this item + */ +enum scene_menuitem_flags_t { + SCENEMIF_GAP_BEFORE = 1 << 0, +}; + +/** + * struct scene_menitem - a menu item in a menu + * + * A menu item has: + * + * - text object holding the name (short) and description (can be longer) + * - a text object holding the keypress + * + * @name: Name of the item (this is allocated by this call) + * @id: ID number of the object + * @key_id: ID of text object to use as the keypress to show + * @label_id: ID of text object to use as the label text + * @desc_id: ID of text object to use as the description text + * @preview_id: ID of the preview object, or 0 if none + * @flags: Flags for this item + * @sibling: Node to link this item to its siblings + */ +struct scene_menitem { + char *name; + uint id; + uint key_id; + uint label_id; + uint desc_id; + uint preview_id; + uint flags; + struct list_head sibling; +}; + +/** + * expo_new() - create a new expo + * + * Allocates a new expo + * + * @name: Name of expo (this is allocated by this call) + * @priv: Private data for the controller + * @expp: Returns a pointer to the new expo on success + * Returns: 0 if OK, -ENOMEM if out of memory + */ +int expo_new(const char *name, void *priv, struct expo **expp); + +/** + * expo_destroy() - Destroy an expo and free all its memory + * + * @exp: Expo to destroy + */ +void expo_destroy(struct expo *exp); + +/** + * expo_str() - add a new string to an expo + * + * @exp: Expo to update + * @name: Name to use (this is allocated by this call) + * @id: ID to use for the new object (0 to allocate one) + * @str: Pointer to text to display (allocated by caller) + * Returns: ID number for the object (typically @id), or -ve on error + */ +int expo_str(struct expo *exp, const char *name, uint id, const char *str); + +/** + * expo_get_str() - Get a string by ID + * + * @exp: Expo to use + * @id: String ID to look up + * @returns string, or NULL if not found + */ +const char *expo_get_str(struct expo *exp, uint id); + +/** + * expo_set_display() - set the display to use for a expo + * + * @exp: Expo to update + * @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode + * Returns: 0 (always) + */ +int expo_set_display(struct expo *exp, struct udevice *dev); + +/** + * expo_set_scene_id() - Set the current scene ID + * + * @exp: Expo to update + * @scene_id: New scene ID to use (0 to select no scene) + * Returns: 0 if OK, -ENOENT if there is no scene with that ID + */ +int expo_set_scene_id(struct expo *exp, uint scene_id); + +/** + * expo_render() - render the expo on the display / console + * + * @exp: Expo to render + * + * Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the + * current scene is not found, other error if something else goes wrong + */ +int expo_render(struct expo *exp); + +/** + * exp_set_text_mode() - Controls whether the expo renders in text mode + * + * @exp: Expo to update + * @text_mode: true to use text mode, false to use the console + */ +void exp_set_text_mode(struct expo *exp, bool text_mode); + +/** + * scene_new() - create a new scene in a expo + * + * The scene is given the ID @id which must be unique across all scenes, objects + * and items. The expo's @next_id is updated to at least @id + 1 + * + * @exp: Expo to update + * @name: Name to use (this is allocated by this call) + * @id: ID to use for the new scene (0 to allocate one) + * @scnp: Returns a pointer to the new scene on success + * Returns: ID number for the scene (typically @id), or -ve on error + */ +int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp); + +/** + * expo_lookup_scene_id() - Look up a scene by ID + * + * @exp: Expo to check + * @scene_id: Scene ID to look up + * @returns pointer to scene if found, else NULL + */ +struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id); + +/** + * scene_title_set() - set the scene title + * + * @scn: Scene to update + * @title: Title to set, NULL if none (this is allocated by this call) + * Returns: 0 if OK, -ENOMEM if out of memory + */ +int scene_title_set(struct scene *scn, const char *title); + +/** + * scene_obj_count() - Count the number of objects in a scene + * + * @scn: Scene to check + * Returns: number of objects in the scene, 0 if none + */ +int scene_obj_count(struct scene *scn); + +/** + * scene_img() - add a new image to a scene + * + * @scn: Scene to update + * @name: Name to use (this is allocated by this call) + * @id: ID to use for the new object (0 to allocate one) + * @data: Pointer to image data + * @imgp: If non-NULL, returns the new object + * Returns: ID number for the object (typically @id), or -ve on error + */ +int scene_img(struct scene *scn, const char *name, uint id, char *data, + struct scene_obj_img **imgp); + +/** + * scene_txt() - add a new text object to a scene + * + * @scn: Scene to update + * @name: Name to use (this is allocated by this call) + * @id: ID to use for the new object (0 to allocate one) + * @str_id: ID of the string to use + * @txtp: If non-NULL, returns the new object + * Returns: ID number for the object (typically @id), or -ve on error + */ +int scene_txt(struct scene *scn, const char *name, uint id, uint str_id, + struct scene_obj_txt **txtp); + +/** + * scene_txt_str() - add a new string to expr and text object to a scene + * + * @scn: Scene to update + * @name: Name to use (this is allocated by this call) + * @id: ID to use for the new object (0 to allocate one) + * @str_id: ID of the string to use + * @str: Pointer to text to display (allocated by caller) + * @txtp: If non-NULL, returns the new object + * Returns: ID number for the object (typically @id), or -ve on error + */ +int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id, + const char *str, struct scene_obj_txt **txtp); + +/** + * scene_menu() - create a menu + * + * @scn: Scene to update + * @name: Name to use (this is allocated by this call) + * @id: ID to use for the new object (0 to allocate one) + * @menup: If non-NULL, returns the new object + * Returns: ID number for the object (typically @id), or -ve on error + */ +int scene_menu(struct scene *scn, const char *name, uint id, + struct scene_obj_menu **menup); + +/** + * scene_txt_set_font() - Set the font for an object + * + * @scn: Scene to update + * @id: ID of object to update + * @font_name: Font name to use (allocated by caller) + * @font_size: Font size to use (nominal height in pixels) + */ +int scene_txt_set_font(struct scene *scn, uint id, const char *font_name, + uint font_size); + +/** + * scene_obj_set_pos() - Set the postion of an object + * + * @scn: Scene to update + * @id: ID of object to update + * @x: x position, in pixels from left side + * @y: y position, in pixels from top + * Returns: 0 if OK, -ENOENT if @id is invalid + */ +int scene_obj_set_pos(struct scene *scn, uint id, int x, int y); + +/** + * scene_obj_set_hide() - Set whether an object is hidden + * + * The update happens when the expo is next rendered. + * + * @scn: Scene to update + * @id: ID of object to update + * @hide: true to hide the object, false to show it + * Returns: 0 if OK, -ENOENT if @id is invalid + */ +int scene_obj_set_hide(struct scene *scn, uint id, bool hide); + +/** + * scene_menu_set_title() - Set the title of a menu + * + * @scn: Scene to update + * @id: ID of menu object to update + * @title_id: ID of text object to use as the title + * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid + */ +int scene_menu_set_title(struct scene *scn, uint id, uint title_id); + +/** + * scene_menu_set_pointer() - Set the item pointer for a menu + * + * This is a visual indicator of the current item, typically a ">" character + * which sits next to the current item and moves when the user presses the + * up/down arrow keys + * + * @scn: Scene to update + * @id: ID of menu object to update + * @cur_item_id: ID of text or image object to use as a pointer to the current + * item + * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid + */ +int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id); + +/** + * scene_obj_get_hw() - Get width and height of an object in a scene + * + * @scn: Scene to check + * @id: ID of menu object to check + * @widthp: If non-NULL, returns width of object in pixels + * Returns: Height of object in pixels + */ +int scene_obj_get_hw(struct scene *scn, uint id, int *widthp); + +/** + * scene_menuitem() - Add an item to a menu + * + * @scn: Scene to update + * @menu_id: ID of menu object to update + * @name: Name to use (this is allocated by this call) + * @id: ID to use for the new object (0 to allocate one) + * @key_id: ID of text object to use as the keypress to show + * @label_id: ID of text object to use as the label text + * @desc_id: ID of text object to use as the description text + * @preview_id: ID of object to use as the preview (text or image) + * @flags: Flags for this item (enum scene_menuitem_flags_t) + * @itemp: If non-NULL, returns the new object + * Returns: ID number for the item (typically @id), or -ve on error + */ +int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id, + uint key_id, uint label_id, uint desc_id, uint preview_id, + uint flags, struct scene_menitem **itemp); + +/** + * scene_arrange() - Arrange the scene to deal with object sizes + * + * Updates any menus in the scene so that their objects are in the right place. + * + * @scn: Scene to arrange + * Returns: 0 if OK, -ve on error + */ +int scene_arrange(struct scene *scn); + +/** + * expo_send_key() - set a keypress to the expo + * + * @exp: Expo to receive the key + * @key: Key to send (ASCII or enum bootmenu_key) + * Returns: 0 if OK, -ECHILD if there is no current scene + */ +int expo_send_key(struct expo *exp, int key); + +/** + * expo_action_get() - read user input from the expo + * + * @exp: Expo to check + * @act: Returns action + * Returns: 0 if OK, -EAGAIN if there was no action to return + */ +int expo_action_get(struct expo *exp, struct expo_action *act); + +#endif /*__SCENE_H */ |