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authorHenauxg <19689618+Henauxg@users.noreply.github.com>2023-07-05 16:16:10 +0200
committerHenauxg <19689618+Henauxg@users.noreply.github.com>2023-07-05 16:16:10 +0200
commit4589bb7b67d777f9a10dc4cf4d72f0abb3c76005 (patch)
treeb0f08da004d55cedab7d0a80c0c1cce0f839b374
parent45155377b4abf55cf768e2cbb03886af7f60ceef (diff)
parent0f67afa8c4d119efed299b2f77c7be3e82f062dc (diff)
Merge branch 'main' of https://github.com/Henauxg/bevy_quinnet
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
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+++ b/README.md
@@ -301,7 +301,7 @@ This demo is a modification of the classic [Bevy breakout](https://bevyengine.or
It hosts a local server from inside a client, instead of a dedicated headless server as in the chat demo. You can find a [server module](examples/breakout/server.rs), a [client module](examples/breakout/client.rs), a shared [protocol](examples/breakout/protocol.rs) and the [bevy app schedule](examples/breakout/breakout.rs).
-It also makes uses of [`Channels`](#channels). The server broadcasts the paddle position every tick via the `PaddleMoved` message on an `Unreliable` channel, the `BrickDestroyed` and `BallCollided` events are emitted on an `UnorderedReliable` channel, while the game setup and start are using the default `OrdrerdReliable` channel.
+It also makes uses of [`Channels`](#channels). The server broadcasts the paddle position every tick via the `PaddleMoved` message on an `Unreliable` channel, the `BrickDestroyed` and `BallCollided` events are emitted on an `UnorderedReliable` channel, while the game setup and start are using the default `OrderedReliable` channel.
Start two clients with `cargo run --example breakout`, "Host" on one and "Join" on the other.