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authorGilles Henaux <gill.henaux@gmail.com>2023-03-11 00:56:26 +0100
committerGitHub <noreply@github.com>2023-03-11 00:56:26 +0100
commit0f67afa8c4d119efed299b2f77c7be3e82f062dc (patch)
tree685a5b582c430b06a80d12f68e9697e47a5db65a
parent52e34bfb80823fcc51bef5e1a8b34bba345dd128 (diff)
parentd15d0d572618c5c2362ef29ffc0987167c39c719 (diff)
Merge pull request #16 from olibols/patch-1
Update README.md
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 791359e..e001af5 100644
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+++ b/README.md
@@ -301,7 +301,7 @@ This demo is a modification of the classic [Bevy breakout](https://bevyengine.or
It hosts a local server from inside a client, instead of a dedicated headless server as in the chat demo. You can find a [server module](examples/breakout/server.rs), a [client module](examples/breakout/client.rs), a shared [protocol](examples/breakout/protocol.rs) and the [bevy app schedule](examples/breakout/breakout.rs).
-It also makes uses of [`Channels`](#channels). The server broadcasts the paddle position every tick via the `PaddleMoved` message on an `Unreliable` channel, the `BrickDestroyed` and `BallCollided` events are emitted on an `UnorderedReliable` channel, while the game setup and start are using the default `OrdrerdReliable` channel.
+It also makes uses of [`Channels`](#channels). The server broadcasts the paddle position every tick via the `PaddleMoved` message on an `Unreliable` channel, the `BrickDestroyed` and `BallCollided` events are emitted on an `UnorderedReliable` channel, while the game setup and start are using the default `OrderedReliable` channel.
Start two clients with `cargo run --example breakout`, "Host" on one and "Join" on the other.