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author | Gilles Henaux <gill.henaux@gmail.com> | 2023-03-11 00:56:26 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-11 00:56:26 +0100 |
commit | 0f67afa8c4d119efed299b2f77c7be3e82f062dc (patch) | |
tree | 685a5b582c430b06a80d12f68e9697e47a5db65a | |
parent | 52e34bfb80823fcc51bef5e1a8b34bba345dd128 (diff) | |
parent | d15d0d572618c5c2362ef29ffc0987167c39c719 (diff) |
Merge pull request #16 from olibols/patch-1
Update README.md
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -301,7 +301,7 @@ This demo is a modification of the classic [Bevy breakout](https://bevyengine.or It hosts a local server from inside a client, instead of a dedicated headless server as in the chat demo. You can find a [server module](examples/breakout/server.rs), a [client module](examples/breakout/client.rs), a shared [protocol](examples/breakout/protocol.rs) and the [bevy app schedule](examples/breakout/breakout.rs). -It also makes uses of [`Channels`](#channels). The server broadcasts the paddle position every tick via the `PaddleMoved` message on an `Unreliable` channel, the `BrickDestroyed` and `BallCollided` events are emitted on an `UnorderedReliable` channel, while the game setup and start are using the default `OrdrerdReliable` channel. +It also makes uses of [`Channels`](#channels). The server broadcasts the paddle position every tick via the `PaddleMoved` message on an `Unreliable` channel, the `BrickDestroyed` and `BallCollided` events are emitted on an `UnorderedReliable` channel, while the game setup and start are using the default `OrderedReliable` channel. Start two clients with `cargo run --example breakout`, "Host" on one and "Join" on the other. |