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authorTom Rini <trini@konsulko.com>2023-01-17 08:55:40 -0500
committerTom Rini <trini@konsulko.com>2023-01-17 08:55:40 -0500
commit5b958dea5c678dbdb2aeb6ac3c0c8cc8dfea065c (patch)
tree172424111d1a39640cf5245eefd080fae3b5fb27 /test/boot/expo.c
parent6d03688e75041a7bae4d33815de28da781c37dd6 (diff)
parentb5c8fea7b830c0304051237ad1501431a958b0e6 (diff)
Merge branch '2022-01-16-bootstd-updates'
To quote the author: So far standard boot lacks a boot menu, although it is possible to create a rudimentary one using the existing 'bootmenu' command. Even then, this text-based menu offer only basic functionality and does not take full advantage of the displays which are common on many devices. This series provides a 'bootflow menu' command which allows the user to select from the available bootflows. An attempt is made to show the name of the available operating systems, by reading more information into the bootflow. A logo can be read also, where supported, so that this can be presented to the user when an option is highlighted. Full use is made of TrueType fonts, if enabled. For cases where only a serial console is available, it falls back to a simple text-based menu. All of this is implementing using a new 'expo' construct, a collection of scenes (like menu screens) which can be navigated by the user to view information and select options. This is fairly general and should be able to cope with a wider array of use cases, with less hacking of the menu code, such as is currently needed for CMD_BOOTEFI_BOOTMGR. Of course it would be possible to enhance the existing menu rather than creating a new setup. Instead it seems better to make the existing menu use expo, if code space permits. It avoids the event-loop problem and should be more extensible, given its loosely coupled components and use of IDs instead of pointers. Further motivation is provided in the documentation. For now the CLI keypress-decoding code is split out to be used by the new menu. The key codes defined by menu.h are reused also. This is of course just a starting point. Some ideas for future work are included in the documentation.
Diffstat (limited to 'test/boot/expo.c')
-rw-r--r--test/boot/expo.c539
1 files changed, 539 insertions, 0 deletions
diff --git a/test/boot/expo.c b/test/boot/expo.c
new file mode 100644
index 0000000000..7104dff05e
--- /dev/null
+++ b/test/boot/expo.c
@@ -0,0 +1,539 @@
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Copyright 2022 Google LLC
+ * Written by Simon Glass <sjg@chromium.org>
+ */
+
+#include <common.h>
+#include <dm.h>
+#include <expo.h>
+#include <menu.h>
+#include <video.h>
+#include <linux/input.h>
+#include <test/suites.h>
+#include <test/ut.h>
+#include "bootstd_common.h"
+#include "../../boot/scene_internal.h"
+
+enum {
+ /* scenes */
+ SCENE1 = 7,
+ SCENE2,
+
+ /* objects */
+ OBJ_LOGO,
+ OBJ_TEXT,
+ OBJ_TEXT2,
+ OBJ_MENU,
+ OBJ_MENU_TITLE,
+
+ /* strings */
+ STR_TEXT,
+ STR_TEXT2,
+ STR_MENU_TITLE,
+ STR_POINTER_TEXT,
+
+ STR_ITEM1_LABEL,
+ STR_ITEM1_DESC,
+ STR_ITEM1_KEY,
+ STR_ITEM1_PREVIEW,
+
+ STR_ITEM2_LABEL,
+ STR_ITEM2_DESC,
+ STR_ITEM2_KEY,
+ STR_ITEM2_PREVIEW,
+
+ /* menu items */
+ ITEM1,
+ ITEM1_LABEL,
+ ITEM1_DESC,
+ ITEM1_KEY,
+ ITEM1_PREVIEW,
+
+ ITEM2,
+ ITEM2_LABEL,
+ ITEM2_DESC,
+ ITEM2_KEY,
+ ITEM2_PREVIEW,
+
+ /* pointer to current item */
+ POINTER_TEXT,
+};
+
+#define BAD_POINTER ((void *)1)
+
+/* names for various things */
+#define EXPO_NAME "my menus"
+#define SCENE_NAME1 "main"
+#define SCENE_NAME2 "second"
+#define SCENE_TITLE "Main Menu"
+#define LOGO_NAME "logo"
+
+/* Check base expo support */
+static int expo_base(struct unit_test_state *uts)
+{
+ struct udevice *dev;
+ struct expo *exp;
+ ulong start_mem;
+ char name[100];
+ int i;
+
+ ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
+
+ start_mem = ut_check_free();
+
+ exp = NULL;
+ strcpy(name, EXPO_NAME);
+ ut_assertok(expo_new(name, NULL, &exp));
+ *name = '\0';
+ ut_assertnonnull(exp);
+ ut_asserteq(0, exp->scene_id);
+ ut_asserteq(0, exp->next_id);
+
+ /* Make sure the name was allocated */
+ ut_assertnonnull(exp->name);
+ ut_asserteq_str(EXPO_NAME, exp->name);
+
+ ut_assertok(expo_set_display(exp, dev));
+ expo_destroy(exp);
+ ut_assertok(ut_check_delta(start_mem));
+
+ /* test handling out-of-memory conditions */
+ for (i = 0; i < 2; i++) {
+ struct expo *exp2;
+
+ malloc_enable_testing(i);
+ exp2 = BAD_POINTER;
+ ut_asserteq(-ENOMEM, expo_new(EXPO_NAME, NULL, &exp2));
+ ut_asserteq_ptr(BAD_POINTER, exp2);
+ malloc_disable_testing();
+ }
+
+ return 0;
+}
+BOOTSTD_TEST(expo_base, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene */
+static int expo_scene(struct unit_test_state *uts)
+{
+ struct scene *scn;
+ struct expo *exp;
+ ulong start_mem;
+ char name[100];
+ int id;
+
+ start_mem = ut_check_free();
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+
+ scn = NULL;
+ ut_asserteq(0, exp->next_id);
+ strcpy(name, SCENE_NAME1);
+ id = scene_new(exp, name, SCENE1, &scn);
+ *name = '\0';
+ ut_assertnonnull(scn);
+ ut_asserteq(SCENE1, id);
+ ut_asserteq(SCENE1 + 1, exp->next_id);
+ ut_asserteq_ptr(exp, scn->expo);
+
+ /* Make sure the name was allocated */
+ ut_assertnonnull(scn->name);
+ ut_asserteq_str(SCENE_NAME1, scn->name);
+
+ /* Set the title */
+ strcpy(name, SCENE_TITLE);
+ ut_assertok(scene_title_set(scn, name));
+ *name = '\0';
+ ut_assertnonnull(scn->title);
+ ut_asserteq_str(SCENE_TITLE, scn->title);
+
+ /* Use an allocated ID */
+ scn = NULL;
+ id = scene_new(exp, SCENE_NAME2, 0, &scn);
+ ut_assertnonnull(scn);
+ ut_asserteq(SCENE2, id);
+ ut_asserteq(SCENE2 + 1, exp->next_id);
+ ut_asserteq_ptr(exp, scn->expo);
+
+ ut_asserteq_str(SCENE_NAME2, scn->name);
+
+ expo_destroy(exp);
+
+ ut_assertok(ut_check_delta(start_mem));
+
+ return 0;
+}
+BOOTSTD_TEST(expo_scene, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene with objects */
+static int expo_object(struct unit_test_state *uts)
+{
+ struct scene_obj_img *img;
+ struct scene_obj_txt *txt;
+ struct scene *scn;
+ struct expo *exp;
+ ulong start_mem;
+ char name[100];
+ char *data;
+ int id;
+
+ start_mem = ut_check_free();
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+ id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+ ut_assert(id > 0);
+
+ ut_asserteq(0, scene_obj_count(scn));
+
+ data = NULL;
+ strcpy(name, LOGO_NAME);
+ id = scene_img(scn, name, OBJ_LOGO, data, &img);
+ ut_assert(id > 0);
+ *name = '\0';
+ ut_assertnonnull(img);
+ ut_asserteq(OBJ_LOGO, id);
+ ut_asserteq(OBJ_LOGO + 1, exp->next_id);
+ ut_asserteq_ptr(scn, img->obj.scene);
+ ut_asserteq(SCENEOBJT_IMAGE, img->obj.type);
+
+ ut_asserteq_ptr(data, img->data);
+
+ /* Make sure the name was allocated */
+ ut_assertnonnull(scn->name);
+ ut_asserteq_str(SCENE_NAME1, scn->name);
+
+ ut_asserteq(1, scene_obj_count(scn));
+
+ id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
+ ut_assert(id > 0);
+ ut_assertnonnull(txt);
+ ut_asserteq(OBJ_TEXT, id);
+ ut_asserteq(SCENEOBJT_TEXT, txt->obj.type);
+ ut_asserteq(2, scene_obj_count(scn));
+
+ /* Check passing NULL as the final parameter */
+ id = scene_txt_str(scn, "text2", OBJ_TEXT2, STR_TEXT2, "another string",
+ NULL);
+ ut_assert(id > 0);
+ ut_asserteq(3, scene_obj_count(scn));
+
+ expo_destroy(exp);
+
+ ut_assertok(ut_check_delta(start_mem));
+
+ return 0;
+}
+BOOTSTD_TEST(expo_object, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check setting object attributes */
+static int expo_object_attr(struct unit_test_state *uts)
+{
+ struct scene_obj_menu *menu;
+ struct scene_obj_img *img;
+ struct scene_obj_txt *txt;
+ struct scene *scn;
+ struct expo *exp;
+ ulong start_mem;
+ char name[100];
+ char *data;
+ int id;
+
+ start_mem = ut_check_free();
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+ id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+ ut_assert(id > 0);
+
+ data = NULL;
+ id = scene_img(scn, LOGO_NAME, OBJ_LOGO, data, &img);
+ ut_assert(id > 0);
+
+ ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456));
+ ut_asserteq(123, img->obj.x);
+ ut_asserteq(456, img->obj.y);
+
+ ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0));
+
+ id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
+ ut_assert(id > 0);
+
+ strcpy(name, "font2");
+ ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, name, 42));
+ ut_asserteq_ptr(name, txt->font_name);
+ ut_asserteq(42, txt->font_size);
+
+ ut_asserteq(-ENOENT, scene_txt_set_font(scn, OBJ_TEXT2, name, 42));
+
+ id = scene_menu(scn, "main", OBJ_MENU, &menu);
+ ut_assert(id > 0);
+
+ ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT));
+
+ ut_asserteq(-ENOENT, scene_menu_set_title(scn, OBJ_TEXT2, OBJ_TEXT));
+ ut_asserteq(-EINVAL, scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT2));
+
+ expo_destroy(exp);
+
+ ut_assertok(ut_check_delta(start_mem));
+
+ return 0;
+}
+BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene with a menu */
+static int expo_object_menu(struct unit_test_state *uts)
+{
+ struct scene_obj_menu *menu;
+ struct scene_menitem *item;
+ int id, label_id, desc_id, key_id, pointer_id, preview_id;
+ struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1;
+ struct scene *scn;
+ struct expo *exp;
+ ulong start_mem;
+
+ start_mem = ut_check_free();
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+ id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+ ut_assert(id > 0);
+
+ id = scene_menu(scn, "main", OBJ_MENU, &menu);
+ ut_assert(id > 0);
+ ut_assertnonnull(menu);
+ ut_asserteq(OBJ_MENU, id);
+ ut_asserteq(SCENEOBJT_MENU, menu->obj.type);
+ ut_asserteq(0, menu->title_id);
+ ut_asserteq(0, menu->pointer_id);
+
+ ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
+ ut_asserteq(50, menu->obj.x);
+ ut_asserteq(400, menu->obj.y);
+
+ id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
+ "Main Menu", &tit);
+ ut_assert(id > 0);
+ ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
+ ut_asserteq(OBJ_MENU_TITLE, menu->title_id);
+
+ pointer_id = scene_txt_str(scn, "cur_item", POINTER_TEXT,
+ STR_POINTER_TEXT, ">", &ptr);
+ ut_assert(pointer_id > 0);
+
+ ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
+ ut_asserteq(POINTER_TEXT, menu->pointer_id);
+
+ label_id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL,
+ "Play", &name1);
+ ut_assert(label_id > 0);
+
+ desc_id = scene_txt_str(scn, "desc1", ITEM1_DESC, STR_ITEM1_DESC,
+ "Lord Melchett", &desc1);
+ ut_assert(desc_id > 0);
+
+ key_id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
+ &key1);
+ ut_assert(key_id > 0);
+
+ preview_id = scene_txt_str(scn, "item1-preview", ITEM1_PREVIEW,
+ STR_ITEM1_PREVIEW, "(preview1)", &prev1);
+ ut_assert(preview_id > 0);
+
+ id = scene_menuitem(scn, OBJ_MENU, "linux", ITEM1, ITEM1_KEY,
+ ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, &item);
+ ut_asserteq(ITEM1, id);
+ ut_asserteq(id, item->id);
+ ut_asserteq(key_id, item->key_id);
+ ut_asserteq(label_id, item->label_id);
+ ut_asserteq(desc_id, item->desc_id);
+ ut_asserteq(preview_id, item->preview_id);
+
+ /* adding an item should cause the first item to become current */
+ ut_asserteq(id, menu->cur_item_id);
+
+ /* the title should be at the top */
+ ut_asserteq(menu->obj.x, tit->obj.x);
+ ut_asserteq(menu->obj.y, tit->obj.y);
+
+ /* the first item should be next */
+ ut_asserteq(menu->obj.x, name1->obj.x);
+ ut_asserteq(menu->obj.y + 32, name1->obj.y);
+
+ ut_asserteq(menu->obj.x + 230, key1->obj.x);
+ ut_asserteq(menu->obj.y + 32, key1->obj.y);
+
+ ut_asserteq(menu->obj.x + 200, ptr->obj.x);
+ ut_asserteq(menu->obj.y + 32, ptr->obj.y);
+
+ ut_asserteq(menu->obj.x + 280, desc1->obj.x);
+ ut_asserteq(menu->obj.y + 32, desc1->obj.y);
+
+ ut_asserteq(-4, prev1->obj.x);
+ ut_asserteq(menu->obj.y + 32, prev1->obj.y);
+ ut_asserteq(false, prev1->obj.hide);
+
+ expo_destroy(exp);
+
+ ut_assertok(ut_check_delta(start_mem));
+
+ return 0;
+}
+BOOTSTD_TEST(expo_object_menu, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check rendering a scene */
+static int expo_render_image(struct unit_test_state *uts)
+{
+ struct scene_obj_menu *menu;
+ struct scene *scn, *scn2;
+ struct expo_action act;
+ struct scene_obj *obj;
+ struct udevice *dev;
+ struct expo *exp;
+ int id;
+
+ console_record_reset_enable();
+ ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+ id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+ ut_assert(id > 0);
+ ut_assertok(expo_set_display(exp, dev));
+
+ id = scene_img(scn, "logo", OBJ_LOGO, video_get_u_boot_logo(), NULL);
+ ut_assert(id > 0);
+ ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 50, 20));
+
+ id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", NULL);
+ ut_assert(id > 0);
+ ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, "cantoraone_regular",
+ 40));
+ ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT, 400, 100));
+
+ id = scene_txt_str(scn, "text", OBJ_TEXT2, STR_TEXT2, "another string",
+ NULL);
+ ut_assert(id > 0);
+ ut_assertok(scene_txt_set_font(scn, OBJ_TEXT2, "nimbus_sans_l_regular",
+ 60));
+ ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT2, 200, 600));
+
+ id = scene_menu(scn, "main", OBJ_MENU, &menu);
+ ut_assert(id > 0);
+
+ id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
+ "Main Menu", NULL);
+ ut_assert(id > 0);
+ ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
+
+ id = scene_txt_str(scn, "cur_item", POINTER_TEXT, STR_POINTER_TEXT, ">",
+ NULL);
+ ut_assert(id > 0);
+ ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
+
+ id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL, "Play",
+ NULL);
+ ut_assert(id > 0);
+ id = scene_txt_str(scn, "item1 txt", ITEM1_DESC, STR_ITEM1_DESC,
+ "Lord Melchett", NULL);
+ ut_assert(id > 0);
+ id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
+ NULL);
+ ut_assert(id > 0);
+ id = scene_img(scn, "item1-preview", ITEM1_PREVIEW,
+ video_get_u_boot_logo(), NULL);
+ id = scene_menuitem(scn, OBJ_MENU, "item1", ITEM1, ITEM1_KEY,
+ ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, NULL);
+ ut_assert(id > 0);
+
+ id = scene_txt_str(scn, "label2", ITEM2_LABEL, STR_ITEM2_LABEL, "Now",
+ NULL);
+ ut_assert(id > 0);
+ id = scene_txt_str(scn, "item2 txt", ITEM2_DESC, STR_ITEM2_DESC,
+ "Lord Percy", NULL);
+ ut_assert(id > 0);
+ id = scene_txt_str(scn, "item2-key", ITEM2_KEY, STR_ITEM2_KEY, "2",
+ NULL);
+ ut_assert(id > 0);
+ id = scene_img(scn, "item2-preview", ITEM2_PREVIEW,
+ video_get_u_boot_logo(), NULL);
+ ut_assert(id > 0);
+
+ id = scene_menuitem(scn, OBJ_MENU, "item2", ITEM2, ITEM2_KEY,
+ ITEM2_LABEL, ITEM2_DESC, ITEM2_PREVIEW, 0, NULL);
+ ut_assert(id > 0);
+
+ ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
+
+ scn2 = expo_lookup_scene_id(exp, SCENE1);
+ ut_asserteq_ptr(scn, scn2);
+ scn2 = expo_lookup_scene_id(exp, SCENE2);
+ ut_assertnull(scn2);
+
+ /* render without a scene */
+ ut_asserteq(-ECHILD, expo_render(exp));
+
+ /* render it */
+ expo_set_scene_id(exp, SCENE1);
+ ut_assertok(expo_render(exp));
+
+ /* move down */
+ ut_assertok(expo_send_key(exp, BKEY_DOWN));
+
+ ut_assertok(expo_action_get(exp, &act));
+
+ ut_asserteq(EXPOACT_POINT, act.type);
+ ut_asserteq(ITEM2, act.select.id);
+ ut_assertok(expo_render(exp));
+
+ /* make sure only the preview for the second item is shown */
+ obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
+ ut_asserteq(true, obj->hide);
+
+ obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
+ ut_asserteq(false, obj->hide);
+
+ /* select it */
+ ut_assertok(expo_send_key(exp, BKEY_SELECT));
+
+ ut_assertok(expo_action_get(exp, &act));
+ ut_asserteq(EXPOACT_SELECT, act.type);
+ ut_asserteq(ITEM2, act.select.id);
+
+ /* make sure the action doesn't come again */
+ ut_asserteq(-EAGAIN, expo_action_get(exp, &act));
+
+ /* make sure there was no console output */
+ ut_assert_console_end();
+
+ /* now try in text mode */
+ exp_set_text_mode(exp, true);
+ ut_assertok(expo_render(exp));
+
+ ut_assert_nextline("U-Boot : Boot Menu");
+ ut_assert_nextline("%s", "");
+ ut_assert_nextline("Main Menu");
+ ut_assert_nextline("%s", "");
+ ut_assert_nextline(" 1 Play Lord Melchett");
+ ut_assert_nextline(" > 2 Now Lord Percy");
+
+ /* Move back up to the first item */
+ ut_assertok(expo_send_key(exp, BKEY_UP));
+
+ ut_assertok(expo_action_get(exp, &act));
+
+ ut_asserteq(EXPOACT_POINT, act.type);
+ ut_asserteq(ITEM1, act.select.id);
+
+ ut_assertok(expo_render(exp));
+ ut_assert_nextline("U-Boot : Boot Menu");
+ ut_assert_nextline("%s", "");
+ ut_assert_nextline("Main Menu");
+ ut_assert_nextline("%s", "");
+ ut_assert_nextline(" > 1 Play Lord Melchett");
+ ut_assert_nextline(" 2 Now Lord Percy");
+
+ ut_assert_console_end();
+
+ expo_destroy(exp);
+
+ return 0;
+}
+BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT);