diff options
author | Tom Rini <trini@konsulko.com> | 2021-12-28 11:28:31 -0500 |
---|---|---|
committer | Tom Rini <trini@konsulko.com> | 2021-12-28 11:28:31 -0500 |
commit | 87a9aa604de8a4a50642e25b88af328ab375893b (patch) | |
tree | 863b4beef53827cddf2813dd7627aaa0bac62cda /arch/sandbox/cpu/sdl.c | |
parent | 111a8b57354bb5aff55635502a0cdf74cb63e835 (diff) | |
parent | 92302ab1a279859824ec0f2e3864be44e883bff9 (diff) |
Merge tag 'video-next-20211228' of https://source.denx.de/u-boot/custodians/u-boot-video into next
- various fixes to the sandbox display support
- support for showing a logo without splash screen config
- support for BMP drawing to depths other than 16bpp
- tests for the different types of supported BMP images
- support showing a logo when running coreboot via qemu
Diffstat (limited to 'arch/sandbox/cpu/sdl.c')
-rw-r--r-- | arch/sandbox/cpu/sdl.c | 98 |
1 files changed, 87 insertions, 11 deletions
diff --git a/arch/sandbox/cpu/sdl.c b/arch/sandbox/cpu/sdl.c index bef5abd039..f4ca36b35c 100644 --- a/arch/sandbox/cpu/sdl.c +++ b/arch/sandbox/cpu/sdl.c @@ -44,6 +44,9 @@ struct buf_info { * @stopping: true if audio will stop once it runs out of data * @texture: SDL texture to use for U-Boot display contents * @renderer: SDL renderer to use + * @screen: SDL window to use + * @src_depth: Number of bits per pixel in the source frame buffer (that we read + * from and render to SDL) */ static struct sdl_info { int width; @@ -61,6 +64,8 @@ static struct sdl_info { bool stopping; SDL_Texture *texture; SDL_Renderer *renderer; + SDL_Window *screen; + int src_depth; } sdl; static void sandbox_sdl_poll_events(void) @@ -98,6 +103,23 @@ static int sandbox_sdl_ensure_init(void) return 0; } +int sandbox_sdl_remove_display(void) +{ + if (!sdl.renderer) { + printf("SDL renderer does not exist\n"); + return -ENOENT; + } + + SDL_DestroyTexture(sdl.texture); + SDL_DestroyRenderer(sdl.renderer); + SDL_DestroyWindow(sdl.screen); + sdl.texture = NULL; + sdl.renderer = NULL; + sdl.screen = NULL; + + return 0; +} + int sandbox_sdl_init_display(int width, int height, int log2_bpp, bool double_size) { @@ -109,6 +131,9 @@ int sandbox_sdl_init_display(int width, int height, int log2_bpp, err = sandbox_sdl_ensure_init(); if (err) return err; + if (sdl.renderer) + sandbox_sdl_remove_display(); + if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { printf("Unable to initialise SDL LCD: %s\n", SDL_GetError()); return -EPERM; @@ -126,22 +151,20 @@ int sandbox_sdl_init_display(int width, int height, int log2_bpp, if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) printf("Unable to init hinting: %s", SDL_GetError()); + sdl.src_depth = 1 << log2_bpp; + if (log2_bpp != 4 && log2_bpp != 5) + log2_bpp = 5; sdl.depth = 1 << log2_bpp; sdl.pitch = sdl.width * sdl.depth / 8; - SDL_Window *screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED, - SDL_WINDOWPOS_UNDEFINED, - sdl.vis_width, sdl.vis_height, - SDL_WINDOW_RESIZABLE); - if (!screen) { + sdl.screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, sdl.vis_width, + sdl.vis_height, SDL_WINDOW_RESIZABLE); + if (!sdl.screen) { printf("Unable to initialise SDL screen: %s\n", SDL_GetError()); return -EIO; } - if (log2_bpp != 4 && log2_bpp != 5) { - printf("U-Boot SDL does not support depth %d\n", log2_bpp); - return -EINVAL; - } - sdl.renderer = SDL_CreateRenderer(screen, -1, + sdl.renderer = SDL_CreateRenderer(sdl.screen, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (!sdl.renderer) { @@ -165,6 +188,55 @@ int sandbox_sdl_init_display(int width, int height, int log2_bpp, return 0; } +static int copy_to_texture(void *lcd_base) +{ + char *dest; + int pitch, x, y; + int src_pitch; + void *pixels; + char *src; + int ret; + + if (sdl.src_depth == sdl.depth) { + SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch); + return 0; + } + + /* + * We only support copying from an 8bpp to a 32bpp texture since the + * other cases are supported directly by the texture. + */ + if (sdl.depth != 32 && sdl.src_depth != 8) { + printf("Need depth 32bpp for copy\n"); + return -EINVAL; + } + + ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch); + if (ret) { + printf("SDL lock %d: %s\n", ret, SDL_GetError()); + return ret; + } + + /* Copy the pixels one by one */ + src_pitch = sdl.width * sdl.src_depth / 8; + for (y = 0; y < sdl.height; y++) { + char val; + + dest = pixels + y * pitch; + src = lcd_base + src_pitch * y; + for (x = 0; x < sdl.width; x++, dest += 4) { + val = *src++; + dest[0] = val; + dest[1] = val; + dest[2] = val; + dest[3] = 0; + } + } + SDL_UnlockTexture(sdl.texture); + + return 0; +} + int sandbox_sdl_sync(void *lcd_base) { struct SDL_Rect rect; @@ -173,7 +245,11 @@ int sandbox_sdl_sync(void *lcd_base) if (!sdl.texture) return 0; SDL_RenderClear(sdl.renderer); - SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch); + ret = copy_to_texture(lcd_base); + if (ret) { + printf("copy_to_texture: %d: %s\n", ret, SDL_GetError()); + return -EIO; + } ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL); if (ret) { printf("SDL copy %d: %s\n", ret, SDL_GetError()); |