diff options
Diffstat (limited to 'config.go')
-rw-r--r-- | config.go | 120 |
1 files changed, 69 insertions, 51 deletions
@@ -24,7 +24,6 @@ var configMu sync.RWMutex var loadConfigOnce sync.Once type Server struct { - Name string Addr string MediaPool string Fallbacks []string @@ -44,7 +43,7 @@ type Config struct { NoTelnet bool TelnetAddr string BindAddr string - Servers []Server + Servers map[string]Server ForceDefaultSrv bool FallbackServers []string CSMRF struct { @@ -92,16 +91,17 @@ func Conf() Config { } // PoolServers returns all media pools and their member servers. -func PoolServers() map[string][]Server { - var srvs = make(map[string][]Server) - conf := Conf() +func PoolServers() map[string]map[string]Server { + pools := make(map[string]map[string]Server) + for name, srv := range Conf().Servers { + if pools[srv.MediaPool] == nil { + pools[srv.MediaPool] = make(map[string]Server) + } - // map all to.. map of slices - for _, srv := range conf.Servers { - srvs[srv.MediaPool] = append(srvs[srv.MediaPool], srv) + pools[srv.MediaPool][name] = srv } - return srvs + return pools } // AddServer dynamically configures a new Server at runtime. @@ -110,16 +110,14 @@ func PoolServers() map[string][]Server { // The server must be part of a media pool with at least one // other member. At least one of the other members always // needs to be reachable. -func AddServer(s Server) bool { +func AddServer(name string, s Server) bool { configMu.Lock() defer configMu.Unlock() s.dynamic = true - for _, srv := range config.Servers { - if srv.Name == s.Name { - return false - } + if _, ok := config.Servers[name]; ok { + return false } var poolMembers bool @@ -133,7 +131,7 @@ func AddServer(s Server) bool { return false } - config.Servers = append(config.Servers, s) + config.Servers[name] = s return true } @@ -144,52 +142,70 @@ func RmServer(name string) bool { configMu.Lock() defer configMu.Unlock() - for i, srv := range config.Servers { - if srv.Name == name { - if srv.dynamic { - return false - } + s, ok := config.Servers[name] + if !ok { + return true + } - // Can't remove server if players are connected to it - for cc := range Clts() { - if cc.ServerName() == name { - return false - } - } + if !s.dynamic { + return false + } - config.Servers = append(config.Servers[:i], config.Servers[1+i:]...) - return true + // Can't remove server if players are connected to it + for cc := range Clts() { + if cc.ServerName() == name { + return false } } + delete(config.Servers, name) return true } +func (cnf Config) defaultSrvInfo() (string, Server) { + for name, srv := range Conf().Servers { + return name, srv + } + + // No servers are configured. + return "", Server{} +} + +// DefaultSrvName returns the name of the default server. +// If no servers exist it returns an empty string. +func (cnf Config) DefaultSrvName() string { + name, _ := cnf.defaultSrvInfo() + return name +} + +// DefaultSrv returns information about the default server. +// If no servers exist the returned struct will be uninitialized. +// This is a faster shortcut for Config.Servers[Config.DefaultSrvName]. +// You should thus only use this method. +func (cnf Config) DefaultSrv() Server { + _, srv := cnf.defaultSrvInfo() + return srv +} + // FallbackServers returns a slice of server names that // a server can fall back to. func FallbackServers(server string) []string { - configMu.RLock() - defer configMu.RUnlock() - - fallbacks := make([]string, 0) - conf := Conf() - // find server - for _, srv := range conf.Servers { - if srv.Name == server { - fallbacks = append(fallbacks, srv.Fallbacks...) - break - } + srv, ok := conf.Servers[server] + if !ok { + return nil } + fallbacks := srv.Fallbacks + // global fallbacks if len(conf.FallbackServers) == 0 { if len(conf.Servers) == 0 { return fallbacks } - return append(fallbacks, conf.Servers[0].Name) + return append(fallbacks, conf.DefaultSrvName()) } else { return append(fallbacks, conf.FallbackServers...) } @@ -235,35 +251,37 @@ func LoadConfig() error { // Dynamic servers shouldn't be deleted silently. DynLoop: - for _, srv := range oldConf.Servers { + for name, srv := range oldConf.Servers { if srv.dynamic { - config.Servers = append(config.Servers, srv) + config.Servers[name] = srv } else { - for _, s := range config.Servers { - if srv.Name == s.Name { + for name2 := range config.Servers { + if name == name2 { continue DynLoop } } for cc := range Clts() { - if cc.ServerName() == srv.Name { + if cc.ServerName() == name { config = oldConf - return fmt.Errorf("can't delete server %s with players", srv.Name) + return fmt.Errorf("can't delete server %s with players", name) } } } } - for i, srv := range config.Servers { - for _, s := range config.Servers { - if srv.Name == s.Name { + for name, srv := range config.Servers { + for name2 := range config.Servers { + if name == name2 { config = oldConf - return fmt.Errorf("duplicate server %s", s.Name) + return fmt.Errorf("duplicate server %s", name2) } } if srv.MediaPool == "" { - config.Servers[i].MediaPool = srv.Name + s := config.Servers[name] + s.MediaPool = name + config.Servers[name] = s } } |