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A Client/Server game networking plugin using QUIC, for the Bevy game engine.
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path:
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examples
/
breakout
/
server.rs
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Author
Age
Files
Lines
*
[example:breakout] Update to bevy 0.11
Henauxg
2023-07-11
1
-1
/
+0
*
[examples] Update to bevy 0.10 API
Henauxg
2023-03-07
1
-1
/
+1
*
[examples] Use the new configuration methods
gilles henaux
2023-02-20
1
-12
/
+8
*
[example:breakout] Make use of Unreliable and UnorderedReliable channels
Henauxg
2023-01-20
1
-12
/
+19
*
[examples] Use the updated server receive API
Henauxg
2023-01-18
1
-7
/
+8
*
[examples] Use of "try" methods
Henauxg
2022-11-18
1
-26
/
+19
*
[examples&readme] Update examples and code samples
Henauxg
2022-11-18
1
-1
/
+1
*
[examples] Use Endpoint API
Henauxg
2022-11-18
1
-12
/
+17
*
[examples] Update import paths
Henauxg
2022-11-17
1
-1
/
+1
*
[examples] Update import paths
Henauxg
2022-11-17
1
-2
/
+4
*
Update Bevy to 0.9
Lemonzyy
2022-11-14
1
-35
/
+37
*
[example:breakout] Update the call to server.disconnect_client
Henauxg
2022-11-09
1
-1
/
+1
*
[breakout:example] Handle score
Henauxg
2022-11-03
1
-6
/
+2
*
[example:breakout] Use owner_client_id to visualize balls ownership
Henauxg
2022-11-03
1
-0
/
+14
*
[example:breakout] Networked bricks destruction
Henauxg
2022-11-03
1
-22
/
+80
*
[breakout:example] Networked bricks spawn
Henauxg
2022-11-03
1
-5
/
+92
*
[example:breakout] Networked balls
Henauxg
2022-11-03
1
-4
/
+77
*
[example:breakout] Networked paddle movement
Henauxg
2022-11-03
1
-2
/
+0
*
[example:breakout] Continue server & client implementation, spawns, paddle mo...
Henauxg
2022-11-03
1
-39
/
+173
*
[example] Continue breakout implementation
Henauxg
2022-11-02
1
-42
/
+55
*
[example] Versus breakout prototype
Henauxg
2022-11-02
1
-0
/
+74