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-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -301,7 +301,7 @@ This demo is a modification of the classic [Bevy breakout](https://bevyengine.or It hosts a local server from inside a client, instead of a dedicated headless server as in the chat demo. You can find a [server module](examples/breakout/server.rs), a [client module](examples/breakout/client.rs), a shared [protocol](examples/breakout/protocol.rs) and the [bevy app schedule](examples/breakout/breakout.rs). -It also makes uses of [`Channels`](#channels). The server broadcasts the paddle position every tick via the `PaddleMoved` message on an `Unreliable` channel, the `BrickDestroyed` and `BallCollided` events are emitted on an `UnorderedReliable` channel, while the game setup and start are using the default `OrdrerdReliable` channel. +It also makes uses of [`Channels`](#channels). The server broadcasts the paddle position every tick via the `PaddleMoved` message on an `Unreliable` channel, the `BrickDestroyed` and `BallCollided` events are emitted on an `UnorderedReliable` channel, while the game setup and start are using the default `OrderedReliable` channel. Start two clients with `cargo run --example breakout`, "Host" on one and "Join" on the other. |