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author | Henauxg <19689618+Henauxg@users.noreply.github.com> | 2023-07-11 19:04:57 +0200 |
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committer | Henauxg <19689618+Henauxg@users.noreply.github.com> | 2023-07-11 19:04:57 +0200 |
commit | 6f58c6bc611d4a207607899e781dfbd4a40e3001 (patch) | |
tree | c797357757469f52c799deaa8cfa598d1fc3f6ab /examples | |
parent | 3c235f5ca9515bdf31a1b50b1e6b992098f8287e (diff) |
[example:breakout] Lower the collision volume
Diffstat (limited to 'examples')
-rw-r--r-- | examples/breakout/client.rs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/breakout/client.rs b/examples/breakout/client.rs index 88aeedc..f4893b3 100644 --- a/examples/breakout/client.rs +++ b/examples/breakout/client.rs @@ -1,6 +1,7 @@ use std::collections::HashMap; use bevy::{ + audio::Volume, prelude::{ default, AssetServer, AudioBundle, BuildChildren, Bundle, Button, ButtonBundle, Camera2dBundle, Changed, Color, Commands, Component, DespawnRecursiveExt, Entity, @@ -333,7 +334,7 @@ pub(crate) fn play_collision_sound( commands.spawn(AudioBundle { source: sound.0.clone(), // auto-despawn the entity when playback finishes - settings: PlaybackSettings::DESPAWN, + settings: PlaybackSettings::DESPAWN.with_volume(Volume::new_relative(0.2)), }); } } |