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authorHenauxg <19689618+Henauxg@users.noreply.github.com>2022-11-03 16:37:26 +0100
committerHenauxg <19689618+Henauxg@users.noreply.github.com>2022-11-03 16:37:26 +0100
commit4103125aa0f3ad3368ccf97fbdae5eedbe6e7233 (patch)
treea8633a116f21b07216f2e8251cc659464ec683cb /examples/breakout/breakout.rs
parent1a2ff09fc27f10a779aac875a55dbdd0d8791b96 (diff)
[example:breakout] Spawn bricks at the right place
Diffstat (limited to 'examples/breakout/breakout.rs')
-rw-r--r--examples/breakout/breakout.rs3
1 files changed, 1 insertions, 2 deletions
diff --git a/examples/breakout/breakout.rs b/examples/breakout/breakout.rs
index 1511037..1183dbb 100644
--- a/examples/breakout/breakout.rs
+++ b/examples/breakout/breakout.rs
@@ -36,10 +36,9 @@ const TOP_WALL: f32 = 300.;
const BRICK_SIZE: Vec2 = Vec2::new(100., 30.);
// These values are exact
-const GAP_BETWEEN_PADDLE_AND_BRICKS: f32 = 270.0;
+const GAP_BETWEEN_PADDLE_AND_BRICKS: f32 = 140.0;
const GAP_BETWEEN_BRICKS: f32 = 5.0;
// These values are lower bounds, as the number of bricks is computed
-const GAP_BETWEEN_BRICKS_AND_CEILING: f32 = 20.0;
const GAP_BETWEEN_BRICKS_AND_SIDES: f32 = 20.0;
#[derive(Clone, Eq, PartialEq, Debug, Hash)]