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authorHenauxg <19689618+Henauxg@users.noreply.github.com>2022-11-02 21:05:34 +0100
committerHenauxg <19689618+Henauxg@users.noreply.github.com>2022-11-02 21:05:34 +0100
commitc3b0e647e65fab492e446a759923bffe6240de11 (patch)
treef52a9a2d408b9157ee0fdbe8ba57d3febd5cfcd5
parentaf0401a5349a2a970de800c8e893ab6df444488b (diff)
[example:breakout] Fix server and client systems
-rw-r--r--examples/breakout/breakout.rs10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/breakout/breakout.rs b/examples/breakout/breakout.rs
index e74a8fc..765019f 100644
--- a/examples/breakout/breakout.rs
+++ b/examples/breakout/breakout.rs
@@ -11,7 +11,7 @@ use bevy_quinnet::{
client::QuinnetClientPlugin,
server::{QuinnetServerPlugin, Server},
};
-use client::{handle_server_messages, start_connection};
+use client::{handle_client_events, handle_server_messages, start_connection};
use server::{handle_client_messages, handle_server_events, start_listening};
mod client;
@@ -105,14 +105,14 @@ fn main() {
.with_system(handle_client_messages)
.with_system(handle_server_events)
.with_system(handle_server_messages)
- .with_system(handle_server_events),
+ .with_system(handle_client_events),
)
// or just Joining
.add_system_set(SystemSet::on_enter(GameState::JoiningLobby).with_system(start_connection))
.add_system_set(
SystemSet::on_update(GameState::JoiningLobby)
.with_system(handle_server_messages)
- .with_system(handle_server_events),
+ .with_system(handle_client_events),
)
// Running the game
.add_system_set(SystemSet::on_enter(GameState::Running).with_system(setup_breakout))
@@ -135,7 +135,7 @@ fn main() {
.add_system_set(
SystemSet::on_update(GameState::Running)
.with_system(handle_server_messages)
- .with_system(handle_server_events),
+ .with_system(handle_client_events),
)
// But hosting apps are also a server
.add_system_set(
@@ -152,7 +152,7 @@ fn main() {
// .with_system(apply_velocity.before(check_for_collisions))
// .with_system(play_collision_sound.after(check_for_collisions))
// .with_system(update_scoreboard)
- .with_system(handle_server_messages)
+ .with_system(handle_client_messages)
.with_system(handle_server_events),
)
.add_system(bevy::window::close_on_esc)