diff options
author | Henauxg <19689618+Henauxg@users.noreply.github.com> | 2022-11-02 21:05:34 +0100 |
---|---|---|
committer | Henauxg <19689618+Henauxg@users.noreply.github.com> | 2022-11-02 21:05:34 +0100 |
commit | c3b0e647e65fab492e446a759923bffe6240de11 (patch) | |
tree | f52a9a2d408b9157ee0fdbe8ba57d3febd5cfcd5 | |
parent | af0401a5349a2a970de800c8e893ab6df444488b (diff) |
[example:breakout] Fix server and client systems
-rw-r--r-- | examples/breakout/breakout.rs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/breakout/breakout.rs b/examples/breakout/breakout.rs index e74a8fc..765019f 100644 --- a/examples/breakout/breakout.rs +++ b/examples/breakout/breakout.rs @@ -11,7 +11,7 @@ use bevy_quinnet::{ client::QuinnetClientPlugin, server::{QuinnetServerPlugin, Server}, }; -use client::{handle_server_messages, start_connection}; +use client::{handle_client_events, handle_server_messages, start_connection}; use server::{handle_client_messages, handle_server_events, start_listening}; mod client; @@ -105,14 +105,14 @@ fn main() { .with_system(handle_client_messages) .with_system(handle_server_events) .with_system(handle_server_messages) - .with_system(handle_server_events), + .with_system(handle_client_events), ) // or just Joining .add_system_set(SystemSet::on_enter(GameState::JoiningLobby).with_system(start_connection)) .add_system_set( SystemSet::on_update(GameState::JoiningLobby) .with_system(handle_server_messages) - .with_system(handle_server_events), + .with_system(handle_client_events), ) // Running the game .add_system_set(SystemSet::on_enter(GameState::Running).with_system(setup_breakout)) @@ -135,7 +135,7 @@ fn main() { .add_system_set( SystemSet::on_update(GameState::Running) .with_system(handle_server_messages) - .with_system(handle_server_events), + .with_system(handle_client_events), ) // But hosting apps are also a server .add_system_set( @@ -152,7 +152,7 @@ fn main() { // .with_system(apply_velocity.before(check_for_collisions)) // .with_system(play_collision_sound.after(check_for_collisions)) // .with_system(update_scoreboard) - .with_system(handle_server_messages) + .with_system(handle_client_messages) .with_system(handle_server_events), ) .add_system(bevy::window::close_on_esc) |