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-rw-r--r--examples/breakout/client.rs38
1 files changed, 16 insertions, 22 deletions
diff --git a/examples/breakout/client.rs b/examples/breakout/client.rs
index e418757..88aeedc 100644
--- a/examples/breakout/client.rs
+++ b/examples/breakout/client.rs
@@ -2,16 +2,15 @@ use std::collections::HashMap;
use bevy::{
prelude::{
- default, AssetServer, Audio, BuildChildren, Bundle, Button, ButtonBundle, Camera2dBundle,
- Changed, Color, Commands, Component, DespawnRecursiveExt, Entity, EventReader, EventWriter,
- Input, KeyCode, Local, NextState, PlaybackSettings, Query, Res, ResMut, Resource,
- TextBundle, Transform, Vec2, Vec3, With, Without,
+ default, AssetServer, AudioBundle, BuildChildren, Bundle, Button, ButtonBundle,
+ Camera2dBundle, Changed, Color, Commands, Component, DespawnRecursiveExt, Entity,
+ EventReader, EventWriter, Input, KeyCode, Local, NextState, PlaybackSettings, Query, Res,
+ ResMut, Resource, TextBundle, Transform, Vec2, Vec3, With, Without,
},
sprite::{Sprite, SpriteBundle},
text::{Text, TextSection, TextStyle},
ui::{
- AlignItems, BackgroundColor, Interaction, JustifyContent, PositionType, Size, Style,
- UiRect, Val,
+ AlignItems, BackgroundColor, Interaction, JustifyContent, PositionType, Style, UiRect, Val,
},
};
use bevy_quinnet::{
@@ -89,7 +88,6 @@ pub(crate) enum MenuItem {
// This bundle is a collection of the components that define a "wall" in our game
#[derive(Bundle)]
struct WallBundle {
- #[bundle]
sprite_bundle: SpriteBundle,
}
pub(crate) fn start_connection(mut client: ResMut<Client>) {
@@ -324,21 +322,19 @@ pub(crate) fn update_scoreboard(
}
pub(crate) fn play_collision_sound(
+ mut commands: Commands,
mut collision_events: EventReader<CollisionEvent>,
- audio: Res<Audio>,
sound: Res<CollisionSound>,
) {
// Play a sound once per frame if a collision occurred.
if !collision_events.is_empty() {
// This prevents events staying active on the next frame.
collision_events.clear();
- audio.play_with_settings(
- sound.0.clone(),
- PlaybackSettings {
- volume: 0.1,
- ..Default::default()
- },
- );
+ commands.spawn(AudioBundle {
+ source: sound.0.clone(),
+ // auto-despawn the entity when playback finishes
+ settings: PlaybackSettings::DESPAWN,
+ });
}
}
@@ -347,7 +343,8 @@ pub(crate) fn setup_main_menu(mut commands: Commands, asset_server: Res<AssetSer
commands.spawn(Camera2dBundle::default());
let button_style = Style {
- size: Size::new(Val::Px(150.0), Val::Px(65.0)),
+ width: Val::Px(150.0),
+ height: Val::Px(65.0),
// center button
margin: UiRect::all(Val::Auto),
// horizontally center child text
@@ -396,7 +393,7 @@ pub(crate) fn handle_menu_buttons(
) {
for (interaction, mut color, item) in &mut interaction_query {
match *interaction {
- Interaction::Clicked => {
+ Interaction::Pressed => {
*color = PRESSED_BUTTON_COLOR.into();
match item {
MenuItem::Host => next_state.set(GameState::HostingLobby),
@@ -443,11 +440,8 @@ pub(crate) fn setup_breakout(mut commands: Commands, asset_server: Res<AssetServ
])
.with_style(Style {
position_type: PositionType::Absolute,
- position: UiRect {
- top: SCOREBOARD_TEXT_PADDING,
- left: SCOREBOARD_TEXT_PADDING,
- ..default()
- },
+ top: SCOREBOARD_TEXT_PADDING,
+ left: SCOREBOARD_TEXT_PADDING,
..default()
}),
Score,